3rd Grade Mathematics

Third Grade Benchmarks - Numbers & Operations

3.1.spi.1.

Count by 10’s, 100’s, and 1000’s;

 
3.1.spi.2. Identify whole numbers as odd or even;  
3.1.spi.3. Add and subtract efficiently and accurately with single-digit whole numbers.

Number Pyramid - from BBC - Addition & subtraction practice - 3 levels of difficulty.

Balloon Invaders - Pop the balloons matching the addition and subtraction facts. Use arrow keys & space bar.

3.1.spi.4.

Represent whole numbers to 9999 with models;

 
3.1.spi.5. Identify the place value of a given digit up to thousands;  
3.1.spi.6. Recognize the value of combinations of coins and bills up to $5;  
3.1.spi.7. Compare and order whole numbers to 9999 using the appropriate symbol (i.e.,<, >, =);  
3.1.spi.8. Add two- and/or three-digit whole numbers;  
3.1.spi.9. Connect written and pictorial representations of fractions with denominators up to ten;  
3.1.spi.10. Solve real-world problems using addition or subtraction of whole numbers;

Word Problems with Katie & Arlo - Choose from Level 1 (addition/subtraction) or Level 2 (multiplication/division) and solve the word problems.

Grand Slam Math - Choose from Level 1 (addition/subtraction) or Level 2 (multiplication/division) and solve the word problems.

3.1.spi.11. Determine the correct change from a transaction that is less that $1.00;  
3.1.spi.12. Use estimation to select a reasonable solution in problem solving (addition and subtraction only).  
3.1.spi.13.

Represent whole numbers up to 10,000 in expanded form (e.g, 1000’s + 100’s + 10’s + 1’s);

 
3.1.spi.14. Compare unit fractions with denominators up to ten;  
3.1.spi.15. Subtract two- and/or three-digit whole numbers;  
3.1.spi.16. Use the multiplication facts 0, 1, 2, 5, and 10 efficiently and accurately. Camel Times Table - from BBC - 3 levels of difficulty

Third Grade Benchmarks - Algebra

3.2.spi.1.

Sort objects by two attributes.

 
3.2.spi.2. Extend repeating and growing numerical or geometric patterns;  
3.2.spi.3. Represent repeating geometric patterns as repeating numerical patterns; Adventure Sequences - from BBC - Extend the number patterns - 3 levels.
3.2.spi.4. Determine the output for a particular input given the one operation function rule (i.e., addition, subtraction);  
3.2.spi.5. Solve open sentences that involve addition and subtraction of whole numbers zero to twenty.  
3.2.spi.6. Identify the rules by which objects or numbers have been sorted;  
3.2.spi.7.

Connect open sentences to real-world situations.

 

 

Third Grade Benchmarks - Geometry

3.3.spi.1.

Name two-dimensional geometric figures (i.e., rectangle, square, triangle, circle).

 
3.3.spi.2.

Name three-dimensional geometric figures (i.e., cube, cylinder, sphere, cone);

 
3.3.spi.3. Recognize geometric figures that are the same size and shape;  
3.3.spi.4. Use appropriate mathematical language to find a point on a grid using whole number coordinates.  
3.3.spi.5.

Identify the result of a transformation that has been applied to a simple two-dimensional geometric shape (i.e., flips or slides);

 
3.3.spi.6. Identify the line of symmetry in a two-dimensional design or shape. Shape Lab - from BBC - Help the scientist build his invention by giving him the correct shape - 3 levels.

 

Third Grade Benchmarks - Measurement

3.4.spi.1.

Read and write time to the nearest hour, half-hour, and quarter-hour;

ClockWorks - from BBC - 3 levels
3.4.spi.2. Measure length to the nearest centimeter and inch;  
3.4.spi.3. Solve real-world problems using a calendar.  
3.4.spi.4.

Solve real-world problems involving addition and subtraction of one-or two- digit measurements;

 
3.4.spi.5. Select an appropriate standard unit to measure length;  
3.4.spi.6. Use estimation to determine if a length measurement is reasonable;  
3.4.spi.7. Read thermometers with Fahrenheit and Celsius scales (positive whole number temperatures);  
3.4.spi.8. Read and write time at five-minute intervals.  
3.4.spi.9.

Find the perimeter of a rectangle on a grid;

 
3.4.spi.10.

Solve real-world problems involving elapsed time to the half-hour.

 

 

Third Grade Benchmarks - Data Analysis

3.5.spi.1.

Interpret pictographs.

Animal Island Data - from BBC - 3 levels include sorting data & reading graphs
3.5.spi.2.

Interpret bar graphs;

 
3.5.spi.3.

Solve real-world problems in which data is represented in tables;

 
3.5.spi.4. Determine whether an event is certain, possible, or impossible.  
3.5.spi.5.

Determine the most likely, least likely, or equally likely outcomes in simple experiments (i.e., spinner, number or color cube);

 
3.5.spi.6. Select all possible outcomes of a simple experiment (i.e., spinner, coin toss, number or color cube).